O TRUQUE INTELIGENTE DE THE FIRST BERSERKER: KHAZAN QUE NINGUéM é DISCUTINDO

O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo

O truque inteligente de The First Berserker: Khazan que ninguém é Discutindo

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But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e um suco bem Porreiro de modo a se repetir

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.

Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.

Quem gosta do um souslike Muito mais “tradicional” provavelmente não vai apreciar tanto o fato de de que não há um Bastante mapa interconectado de modo a explorar.

Ao dominar as armas e habilidades versáteis por Khazan, ESTES jogadores podem possibilitar personalizar efetivamente AS SUAS táticas para conquistar diversos ESTILOS por chefes e navegar por cenários do combate variados.

O único detalhe aqui é qual as vezes possui um filtro exagerado demais em certas áreas, ao ponto de incomodar visualmente e dificultar para enxergar inimigos e produtos.

Esses problemas de balanceamento impactaram bem negativamente na minha gameplay, felizmente são coisas simples por se resolver com 1 patch futuramente, mas Vive cá o sinal do que certas partes do game não parecem justas usando este jogador.

If you're still unsure whether to pick this up, one The First Berserker: Khazan thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.

O Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo de Arad utilizando o visual vibrante do filmes animados.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.

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